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математика
нормирующее преобразование
математика
непрерывное преобразование
математика
дискретное преобразование
математика
частичное преобразование
математика
геометрическое преобразование
['vju:iŋ]
общая лексика
обозрение
просмотровый
смотровой
Смотрите также
существительное
кинематография
просмотр (кинофильма и т. п.)
контроль изображения
специальный термин
рассматривание
наблюдение
военное дело
прибор ночного видения
общая лексика
логарифмическое преобразование
синоним
In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen. Once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays. Because the steps required for this operation depend on the software and hardware used and the desired display characteristics, there is no universal graphics pipeline suitable for all cases. However, graphics application programming interfaces (APIs) such as Direct3D and OpenGL were created to unify similar steps and to control the graphics pipeline of a given hardware accelerator. These APIs abstract the underlying hardware and keep the programmer away from writing code to manipulate the graphics hardware accelerators (AMD/Intel/NVIDIA etc.).
The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations. The term "pipeline" is used in a similar sense to the pipeline in processors: the individual steps of the pipeline run in parallel as long as any given step has what it needs.